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56 lines
1.5 KiB
56 lines
1.5 KiB
(function () {
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class Pass {
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constructor() {
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// if set to true, the pass is processed by the composer
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this.enabled = true; // if set to true, the pass indicates to swap read and write buffer after rendering
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this.needsSwap = true; // if set to true, the pass clears its buffer before rendering
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this.clear = false; // if set to true, the result of the pass is rendered to screen. This is set automatically by EffectComposer.
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this.renderToScreen = false;
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}
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setSize() {}
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render() {
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console.error("THREE.Pass: .render() must be implemented in derived pass.");
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}
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} // Helper for passes that need to fill the viewport with a single quad.
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const _camera = new THREE.OrthographicCamera(-1, 1, 1, -1, 0, 1); // https://github.com/mrdoob/three.js/pull/21358
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const _geometry = new THREE.BufferGeometry();
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_geometry.setAttribute(
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"position",
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new THREE.Float32BufferAttribute([-1, 3, 0, -1, -1, 0, 3, -1, 0], 3)
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);
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_geometry.setAttribute("uv", new THREE.Float32BufferAttribute([0, 2, 0, 0, 2, 0], 2));
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class FullScreenQuad {
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constructor(material) {
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this._mesh = new THREE.Mesh(_geometry, material);
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}
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dispose() {
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this._mesh.geometry.dispose();
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}
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render(renderer) {
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renderer.render(this._mesh, _camera);
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}
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get material() {
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return this._mesh.material;
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}
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set material(value) {
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this._mesh.material = value;
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}
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}
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THREE.FullScreenQuad = FullScreenQuad;
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THREE.Pass = Pass;
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})();
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