物管理前端
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 

78 lines
2.3 KiB

(function () {
class MaskPass extends THREE.Pass {
constructor(scene, camera) {
super();
this.scene = scene;
this.camera = camera;
this.clear = true;
this.needsSwap = false;
this.inverse = false;
}
render(
renderer,
writeBuffer,
readBuffer
/*, deltaTime, maskActive */
) {
const context = renderer.getContext();
const state = renderer.state; // don't update color or depth
state.buffers.color.setMask(false);
state.buffers.depth.setMask(false); // lock buffers
state.buffers.color.setLocked(true);
state.buffers.depth.setLocked(true); // set up stencil
let writeValue, clearValue;
if (this.inverse) {
writeValue = 0;
clearValue = 1;
} else {
writeValue = 1;
clearValue = 0;
}
state.buffers.stencil.setTest(true);
state.buffers.stencil.setOp(context.REPLACE, context.REPLACE, context.REPLACE);
state.buffers.stencil.setFunc(context.ALWAYS, writeValue, 0xffffffff);
state.buffers.stencil.setClear(clearValue);
state.buffers.stencil.setLocked(true); // draw into the stencil buffer
renderer.setRenderTarget(readBuffer);
if (this.clear) renderer.clear();
renderer.render(this.scene, this.camera);
renderer.setRenderTarget(writeBuffer);
if (this.clear) renderer.clear();
renderer.render(this.scene, this.camera); // unlock color and depth buffer for subsequent rendering
state.buffers.color.setLocked(false);
state.buffers.depth.setLocked(false); // only render where stencil is set to 1
state.buffers.stencil.setLocked(false);
state.buffers.stencil.setFunc(context.EQUAL, 1, 0xffffffff); // draw if == 1
state.buffers.stencil.setOp(context.KEEP, context.KEEP, context.KEEP);
state.buffers.stencil.setLocked(true);
}
}
class ClearMaskPass extends THREE.Pass {
constructor() {
super();
this.needsSwap = false;
}
render(
renderer
/*, writeBuffer, readBuffer, deltaTime, maskActive */
) {
renderer.state.buffers.stencil.setLocked(false);
renderer.state.buffers.stencil.setTest(false);
}
}
THREE.ClearMaskPass = ClearMaskPass;
THREE.MaskPass = MaskPass;
})();