物管理前端
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(function () {
class EffectComposer {
constructor(renderer, renderTarget) {
this.renderer = renderer;
if (renderTarget === undefined) {
const size = renderer.getSize(new THREE.Vector2());
this._pixelRatio = renderer.getPixelRatio();
this._width = size.width;
this._height = size.height;
renderTarget = new THREE.WebGLRenderTarget(
this._width * this._pixelRatio,
this._height * this._pixelRatio
);
renderTarget.texture.name = "EffectComposer.rt1";
} else {
this._pixelRatio = 1;
this._width = renderTarget.width;
this._height = renderTarget.height;
}
this.renderTarget1 = renderTarget;
this.renderTarget2 = renderTarget.clone();
this.renderTarget2.texture.name = "EffectComposer.rt2";
this.writeBuffer = this.renderTarget1;
this.readBuffer = this.renderTarget2;
this.renderToScreen = true;
this.passes = []; // dependencies
if (THREE.CopyShader === undefined) {
console.error("THREE.EffectComposer relies on THREE.CopyShader");
}
if (THREE.ShaderPass === undefined) {
console.error("THREE.EffectComposer relies on THREE.ShaderPass");
}
this.copyPass = new THREE.ShaderPass(THREE.CopyShader);
this.clock = new THREE.Clock();
}
swapBuffers() {
const tmp = this.readBuffer;
this.readBuffer = this.writeBuffer;
this.writeBuffer = tmp;
}
addPass(pass) {
this.passes.push(pass);
pass.setSize(this._width * this._pixelRatio, this._height * this._pixelRatio);
}
insertPass(pass, index) {
this.passes.splice(index, 0, pass);
pass.setSize(this._width * this._pixelRatio, this._height * this._pixelRatio);
}
removePass(pass) {
const index = this.passes.indexOf(pass);
if (index !== -1) {
this.passes.splice(index, 1);
}
}
isLastEnabledPass(passIndex) {
for (let i = passIndex + 1; i < this.passes.length; i++) {
if (this.passes[i].enabled) {
return false;
}
}
return true;
}
render(deltaTime) {
// deltaTime value is in seconds
if (deltaTime === undefined) {
deltaTime = this.clock.getDelta();
}
const currentRenderTarget = this.renderer.getRenderTarget();
let maskActive = false;
for (let i = 0, il = this.passes.length; i < il; i++) {
const pass = this.passes[i];
if (pass.enabled === false) continue;
pass.renderToScreen = this.renderToScreen && this.isLastEnabledPass(i);
pass.render(this.renderer, this.writeBuffer, this.readBuffer, deltaTime, maskActive);
if (pass.needsSwap) {
if (maskActive) {
const context = this.renderer.getContext();
const stencil = this.renderer.state.buffers.stencil; //context.stencilFunc( context.NOTEQUAL, 1, 0xffffffff );
stencil.setFunc(context.NOTEQUAL, 1, 0xffffffff);
this.copyPass.render(this.renderer, this.writeBuffer, this.readBuffer, deltaTime); //context.stencilFunc( context.EQUAL, 1, 0xffffffff );
stencil.setFunc(context.EQUAL, 1, 0xffffffff);
}
this.swapBuffers();
}
if (THREE.MaskPass !== undefined) {
if (pass instanceof THREE.MaskPass) {
maskActive = true;
} else if (pass instanceof THREE.ClearMaskPass) {
maskActive = false;
}
}
}
this.renderer.setRenderTarget(currentRenderTarget);
}
reset(renderTarget) {
if (renderTarget === undefined) {
const size = this.renderer.getSize(new THREE.Vector2());
this._pixelRatio = this.renderer.getPixelRatio();
this._width = size.width;
this._height = size.height;
renderTarget = this.renderTarget1.clone();
renderTarget.setSize(this._width * this._pixelRatio, this._height * this._pixelRatio);
}
this.renderTarget1.dispose();
this.renderTarget2.dispose();
this.renderTarget1 = renderTarget;
this.renderTarget2 = renderTarget.clone();
this.writeBuffer = this.renderTarget1;
this.readBuffer = this.renderTarget2;
}
setSize(width, height) {
this._width = width;
this._height = height;
const effectiveWidth = this._width * this._pixelRatio;
const effectiveHeight = this._height * this._pixelRatio;
this.renderTarget1.setSize(effectiveWidth, effectiveHeight);
this.renderTarget2.setSize(effectiveWidth, effectiveHeight);
for (let i = 0; i < this.passes.length; i++) {
this.passes[i].setSize(effectiveWidth, effectiveHeight);
}
}
setPixelRatio(pixelRatio) {
this._pixelRatio = pixelRatio;
this.setSize(this._width, this._height);
}
}
class Pass {
constructor() {
// if set to true, the pass is processed by the composer
this.enabled = true; // if set to true, the pass indicates to swap read and write buffer after rendering
this.needsSwap = true; // if set to true, the pass clears its buffer before rendering
this.clear = false; // if set to true, the result of the pass is rendered to screen. This is set automatically by EffectComposer.
this.renderToScreen = false;
}
setSize() {}
render() {
console.error("THREE.Pass: .render() must be implemented in derived pass.");
}
} // Helper for passes that need to fill the viewport with a single quad.
const _camera = new THREE.OrthographicCamera(-1, 1, 1, -1, 0, 1); // https://github.com/mrdoob/three.js/pull/21358
const _geometry = new THREE.BufferGeometry();
_geometry.setAttribute(
"position",
new THREE.Float32BufferAttribute([-1, 3, 0, -1, -1, 0, 3, -1, 0], 3)
);
_geometry.setAttribute("uv", new THREE.Float32BufferAttribute([0, 2, 0, 0, 2, 0], 2));
class FullScreenQuad {
constructor(material) {
this._mesh = new THREE.Mesh(_geometry, material);
}
dispose() {
this._mesh.geometry.dispose();
}
render(renderer) {
renderer.render(this._mesh, _camera);
}
get material() {
return this._mesh.material;
}
set material(value) {
this._mesh.material = value;
}
}
THREE.EffectComposer = EffectComposer;
THREE.FullScreenQuad = FullScreenQuad;
THREE.Pass = Pass;
})();